We are getting tons of news for the upcoming Marvel’s Spider-Man 2 with the release date quickly approaching! In a recent IGN interview, the approach to graphical options in the Spider-Man series was explored in depth with Insomniac Games.
When asked about the methods used during the Miles Morales phase, Mike Fitzgerald (Director of Core Technology at Insomniac) responded, “Our core philosophy in rendering revolves around dynamic resolution. We incorporate a sophisticated temporal anti-aliasing technique, allowing us to adjust, add different dithering effects, and engage with various materials and elements within the scene. The objective is to align with players’ preferences, ensuring optimal utilization of their console and display features. So, whether players own a VRR or 120Hz television, or have a preference for 30, 40, or 60fps, our system is designed to optimize that experience.”
Expanding on the evolution from Miles Morales, Mike Fitzgerald noted, “Post our tech assessment on Miles Morales, we introduced a third graphical option to complement the earlier performance and visual modes. While the exact name eludes me currently, it seems this tri-option approach has become a norm in the industry. I’ve observed a similar trend with other recent releases.”
Detailing the titles further, Mike Fitzgerald elaborated, “For those games, we rolled out the Fidelity Mode, boasting full 4K with ray-traced reflections. This was juxtaposed against a performance mode, where ray tracing was bypassed for a lowered resolution. Close to the launch, we introduced what we termed the ‘performance RT mode’, striving for a balance between the two. Now, with Spider-Man 2, that balanced mode is our standard. Every in-game mode features ray tracing. We’ve managed to refine and deliver what we believe embodies the authentic Spider-Man visuals. It’s imperative to us that every player gets to witness that.”
Spider-Man 2 is set to release October 20, 2023.