Terminator 3: Rise Of the Machines – Come With Me If You Want To Read a Review

Released in 2003, Terminator 3: Rise of the Machines for the PlayStation 2 was a movie tie-in and aimed to bring the relentless pursuit of Skynet and the iconic T-800 to the gaming world. Developed by Paradigm Entertainment and published by Atari, the game sought to capitalize on the excitement surrounding the blockbuster film of the same name. 

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Terminator 3: Rise of the Machines aims to follow the film’s storyline closely, offering players an opportunity to relive key moments from the movie and experience additional missions that expand on the Terminator universe. The narrative is presented through in-game cutscenes, blending seamlessly with the gameplay.

Following the film can be both a good and bad thing, good for people following the plot and for the story-beats to already be set out but bad when a part of the film doesn’t translate to games. One of which is a mission that you could speed run in less than 10 seconds. You enter the veterinary clinic as the imposing Terminator armed with a pump action shotgun and you let John Connor out of a cage…the mission then ends, and you get your first encounter with the T-X. 

The game’s narrative focuses on the T-800’s mission to protect John Connor and Katherine Brewster from the advancing forces of Skynet. The inclusion of cinematic sequences featuring Arnold Schwarzenegger’s likeness adds an authentic touch, aligning the game with the visual aesthetics of the film.

A feature that really should be explored in better games is the time after Terminators ‘Judgement Day’ playing either as a reprogrammed T-800 or as resistance fighters picking their way through the rubble of the ruined world should be a no brainer for any developer, but none have managed to grasp is well enough. 

While the narrative adheres to the movie’s plot, it lacks the depth and emotional resonance found in the cinematic experience. The game moves briskly from one action set-piece to another, leaving little room for character development or meaningful interactions. As a result, players may find themselves detached from the stakes of the narrative, experiencing the events without a strong emotional connection.

Repetitive is a good word to describe this game other than setting the only real differences are whether you are shooting people, robots or having a laughable hand-to-hand bout with the T-X. Playing this game as a child I do suffer from the rose-tinted goggles of nostalgia, but upon replaying this game for this review I didn’t realise just how slow and un-impactful those fights were.  


Terminator 3: Rise of the Machines” positions players in the shoes of Arnold Schwarzenegger’s iconic T-800, providing an opportunity to experience the brutal world of Skynet from the perspective of the relentless killing machine. While solid in some respects, the gameplay mechanics present a mixed bag of experiences.

The game unfolds as a first-person shooter, attempting to immerse players in intense firefights against Skynet’s forces. The T-800’s arsenal includes an array of iconic weapons, from the shotgun to the minigun, each delivering a satisfying punch as players dispatch waves of enemies.

The level design, unfortunately, suffers from repetitiveness. Environments lack the variety needed to keep the gameplay experience fresh, and the limited interaction with the surroundings contributes to a sense of linearity. The lack of depth in the level design hampers the game’s potential for exploration and discovery.

Graphics and Sound

For a game of the time and the hardware limitations of the PlayStation 2, “Terminator 3: Rise of the Machines” offers commendable visuals for its time. The character models, especially that of the T-800, are well-detailed and capture the robotic essence of the Terminator. Although lacking in diversity, the environments showcase a post-apocalyptic world with a suitable amount of detail.

The game effectively utilises lighting and visual effects to create a gritty and atmospheric presentation.The game’s presentation does remain faithful to the dystopian aesthetic of the Terminator universe, allowing players at the time to feel immersed in a world torn apart by machines.

On a personal note, any game that originates from film or TV and includes the correct and original gun sounds gets a plus point from me, and Terminator 3 does just that. Being the official movie tie-in game gave the option to use the same sound files from the films, which does add a certain something.


With the game being fairly basic in nature other than for a bit of nostalgia Terminator 3 doesn’t hold a great level of replayability, but is definitely one of the better Terminator games to play if you want a fix of Arnie or a robotic apocalypse. 

If you bought/buy this game it is safe to assume you are a fan of the film or film series, so there is other reasons to boot up this game again. In the ‘extras’ setting of the game there are interviews with the cast about the film and the production of the game, the option to access some concept art as well as deleted scenes from the movie. 

One of the scenes shows the T-800 himself, Arnold Schwarzenegger, with a terrible American accent, playing the role of a US soldier named ‘Sergeant Candy’ who lends his likeness to Skynet’s latest model of a robotic soldier in a marketing video. 

As well as an extended demo of the arguably better title Terminator 3: The Redemption. 


Terminator 3: Rise of the Machines occupies a unique position in the Terminator gaming franchise. While not considered a groundbreaking title, it represents an earnest attempt to translate the excitement of the film onto the gaming screen. The game’s impact lies in its effort to provide fans with an interactive extension of the Terminator 3 narrative, but with Terminator clearly being rushed to meet the film’s release date the gameplay suffers. 

The limited critical acclaim and commercial success of the game, however, underscore the challenges faced by movie tie-in titles. However, with all this does for its time, it provides one of the better Terminator games, although a little janky in places. This game is one of the better ones because there is not a really good Terminator game out there. 


Terminator 3: Rise of the Machines for the PlayStation 2 delivers mixed experiences. While it successfully captures certain essences of the Terminator universe, the game falls short in several key areas.

While enjoyable in bursts, the gameplay mechanics suffer from repetitiveness and a lack of depth in level design. The narrative alignment with the film is faithful but lacks the emotional depth found in the cinematic experience. The visual presentation, considering the limitations of the PlayStation 2, remains commendable, offering a gritty and atmospheric portrayal of the Terminator universe.

Ultimately, Terminator 3: Rise of the Machines represents a semi-serviceable attempt to bring the Terminator franchise to the PlayStation 2. While it may not have left a lasting impact on the gaming landscape, it allows fans to step into the metallic boots of the iconic T-800 and engage in relentless combat against Skynet. 

Drop a line below on your ideas for a game in the Terminator universe or why you think the games already out there have never managed to surpass being mediocre. 


  • Bonus content is very good
  • Sound effects and voices are great
  • The use of live action cutscenes taken from the film is a part of tie-in games I do enjoy
  • Not terrible combat for the time


  • Doesn’t look great at all
  • Controls are very annoying to use

Matt Evans


The idea was 100% there, the execution was maybe 12% there.

Matt Evans
PS2 version reviewed