Ubisoft CEO Justifies Skull and Bones’ $70 Price Tag, Calls It a “Quadruple-A” Game

Skull and Bones

Despite troubled development that saw Skull and Bones getting delayed multiple times, the game will finally be released commercially on February 16, 2024. And if Ubisoft CEO Yves Guillemot is to be heeded, the game deserves to be treated as a “quadruple-A” title. As such, deserving of the premium $70 price tag.

In a Q&A session during a conference call talking about the company’s Q3 sales for fiscal year 2024 (thanks, VGC), a caller asked about the game’s charging price instead of opting for a free-to-play model. That is, with the insinuation that choosing the latter would be better suited for the game’s live service mechanics as well as community building.

In response, Guillemot replied that the game deserves its asking price because of its overall scale.

You will see that Skull and Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.

The game is currently running an open beta until February 11, 2024. Participants can leverage the open beta’s support of cross-progress and cross-play, where the player can raise their rank to up to a Brigand (tier 6 rank 1). Progress made during the open beta will carry over to the full game when it is released.

Meanwhile, for players who are looking to get more than the experience of being a pirate through the base game, there’s also the Premium edition. For $99.99, buyers will be able to get cosmetic items, two extra missions, and a Smuggler Pass token for the premium battle pass.

Skull and Bones will be released on multiple platforms, including the PlayStation 5.